GameSpot may get a commission from retail offers.
Last week, developer Remedy outlined its plans for the future of Control, with a patch to fix significant console performance issues top of the agenda. That update is out today on PlayStation 4, and will be available “very soon” on Xbox One and PC.
Control has received critical acclaim since its release last month, but console performance–particularly on base PS4 and Xbox One–is a sour point, as the frame rate often drops to a crawl in its most hectic action sequences. Today’s update promises to fix these problems across the board by improving stability on all platforms and improving “general frame-rate performance through optimisations made to multiple systems and content.”
The September update patch notes also mention plenty of other fixes related to bugs and crashes, myriad progression issues, sound problems, UI behavior, and more. The update even adds an on/off toggle for both film grain and motion blur, and promises to improve map loading times.
“It’s not often that a game invades my thoughts the way Control has,” Peter Brown said in GameSpot’s review. “I’m at the point where I want to consume every last thing it has to offer. And if I’m honest, it also makes me want to go back and replay Remedy’s past games, too. Sure, it’s a faulty metroidvania in some respects, but there are so many exceptional qualities afoot that Control handily deflects any momentary ire. I can’t wait to take part in discussions about the game, to see what others have figured out, and to better understand where it all fits into Jesse’s story.”
If you haven’t picked up a copy of Control yet, you can currently grab it on sale for PS4 and Xbox One. GameSpot also has you covered with a guide to solving one of its trickiest puzzles, we’ll tell you about one of its most fascinating easter eggs, and dig deep into how Control reveals the fate of Alan Wake.
Full patch notes
- Bug and crash fixes to missions, combat and overall game play
- Fixed multiple issues with the PC launcher related to DX11/DX12 crashes
- Improved title stability on all platforms
- Improved general frame-rate performance through optimisations made to multiple systems and content
- Improved map loading times (map will no longer tease information)
- Motion Blur On/Off toggle added to Options menu
- Film Grain On/Off toggle added to Options menu
- Fixed incorrect UI behaviour on ultra-wide monitors (PC)
- Fixed multiple issues when incorrect subtitles are shown for multiple languages
- Fixed issue when the game centers the aim on Jesse’s head
- Fixed multiple UI related issues
- Fixed an issue when player could not acquire ‘Pierce Charging Efficiency’ and ‘Spin Grouping Efficiency’ upgrade
- Fixed issue when Crafting Charge and personal Mods would not give the Weapon/Mod but take the materials (Sorry. The Board was greedy)
- Fixed issue that prevented players activating the Pierce weapon form upgrade
- Fixed issue when Jesse is unable to cleanse the ‘Transit Corridor South’ Control point upon returning from Prime Candidate Program area in the mission The Face of the Enemy
- Fixed an issue when Heptonstall would not spawn during certain story missions in the “Old Friends” side-mission (still looking for his buddy Remus)
- Fixed issue when Hiss Barrier remains in the Directorial Override mission’s Control Room if the player dies during the binding cut scene
- Fixed issue when certain licensed music tracks play after enabling the ‘Mute Copyrighted Tracks’ option
- Fixed and issue when audio is out of sync in the Dr Darling videos (PS4)
- Fixed issue with the Charge weapon forms erroneous blast radius causing (way) too much visual damage to the environments
- Fixed an issue where game would stall when completing a story mission and unlocking a trophy (PS4)