Astral Chain was in the works before NieR: Automata started development

X Scalper

NE: “This week, Japanese magazine Famitsu published a new Astral Chain interview with director Takahisa Taura, supervisor Hideki Kamiya, and producer Eijiro Nishimura. It was pretty in-depth at six pages long, but we’ll summarize some of the points here. Astral Chain came into the picture after Nintendo contacted PlatinumGames to make a game with high difficulty.”

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