Client-side debris in Rainbow Six Siege is finally getting fixed… in 2020


X Scalper

A long-standing Siege issue is in line for improvement

Effects like debris in Rainbow Six Siege are calculated client-side – meaning that the results are particular to each user’s game client rather than being consistent for the entire server. Sometimes, that means you have an entirely different sightline than your opponent, and the inconsistencies have been giving players occasional fits for years.




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